The choices I was presented with later on though were far from obvious. I prepared myself for an episode full of these illusions. The choice to do nothing is still indeed a choice, and they showed the player the consequence of that choice.Ĭhoice may have been an obvious illusion in this case. And I have to say, kudos to the developers. Why bother giving me the choice at all? But then I thought about for a few minutes. But it seems I had to do it if I wanted the full story. I was not in the mood for the “fight with some rebels for a cause the character clearly has no investment in” plot. Choose any path other than the one the game clearly wants you to take and you are immediately presented with a “Game Over” screen.Īt first I was miffed with this development. Kian is given a choice: join the rebels who rescued him but who are very much strangers to him or refuse to join their movement in which he has no interest. And indeed they seem to ring true at first. These words are spoken by Kian Alvane early in Book 2 of Dreamfall Chapters which was recently released by Redthread Games. If you wish to play Book 1, you can see the review for it here. » Den Test von Dreamfall Chapters: Book 1 auf GameStar.Spoiler warning: Plot points from Book 1 will be discussed in this review. These issues are often related to non-supported shaders on some assets, such as characters' corneas, lighting and fog shaders. Players with certain combinations of hardware, operating systems and drivers may experience graphical glitches and bugs.It contains a lot of tips that may help players achieve a better experience. We advise those experiencing such issues to read through our FAQ. The visual quality setting will have the most impact with regards to memory (RAM) usage. Reducing the in-game settings are the best workaround to reduce the amount of these issues occurring. Minimum spec hardware with low RAM can sometimes experience issues like memory crashes, missing/glitching assets (due to memory) and sub-optimal frame rates. Like Europolis, Marcuria is a big location with a lot of assets (even bigger than Europolis).The visual quality may also help slightly as this reduces the texture sizes overall. Reducing the Shadow Distance (in-game visual settings) may lead to better performance as this controls the distance at which an object must be from the camera to produce shadows. Locations may produce variable framerates based on the current viewport and lighting.We are continuously working to update this. You may see occasional popping scenery (buildings and props) in Marcuria and other locations.Because of Kian's animation, his character model may clip slightly through walls of certain houses while walking up against them. Do not tempt fate! We will fix this in the next patch.
0 Comments
Leave a Reply. |